![]() ![]() This also lets us redistribute her damage away from her high burst, long range abilities, and more into something her opponents have a better opportunity to play around. We’re rewarding them for getting into more dangerous positions with the possibility of increased damage output. The reason we decided to give her the additional Bronze Talons trait is so that Chromie players are encouraged to interact more with their opponents. In exchange, Chromie’s Sand Blast has a shorter cast time, and she will now have a modified version of Bronze Talons baseline, where she can weave in auto-attacks for hitting enemy Heroes with her abilities. A number of these changes are designed to increase counter-play when playing against Chromie, like reducing her range on her abilities and letting enemies see Dragon’s Breath shortly after it has been cast. Ability Power bonus increased from 20 to 25%ĭeveloper Comment: We’re making a few changes to Chromie to reduce the frustration when playing against her and to reduce her wide power variance between games.Range requirement reduced from 75 to 70%.If an enemy Hero is hit by Dragon’s Breath, lower the cooldown by 2 seconds and refund the Mana cost.Hitting an enemy Hero with Sand Blast grants 2 empowered Basic Attacks. Increase the bonus Basic Attack damage from casting Abilities by an additional 100%.Now grants 1 extra Mana Regeneration on quest complete. No longer grants Mana Regeneration per Regen Globe gathered.Now also increases the damage of Sand Blast’s Echo by 40%.Hitting an enemy Hero with a Basic Ability increases the damage of Chromie’s next Basic Attack by 100%.Dragon’s Breath’s ground splat is now visible to enemies.Echo unlock requirements reduced from 60 to 50 Sand Blast hits.Echo scaling damage increased from 2 to 4%.No longer gains bonus damage when hitting enemy Heroes.Basic Attack Range has been increased from 5.5 to 7. ![]()
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